AI Insights · Timothy · April 2024
Top 5 Sandbox-like Games Performance in Qatar for Q1 2024
In Q1 2024, sandbox-like games in Qatar showcased varying trends in downloads, revenue, and active users, with some apps experiencing notable growth.
In the first quarter of 2024, the performance of top sandbox-like games on a unified platform in Qatar exhibited diverse trends. Below is a detailed look at the weekly downloads, revenue, and active users for the top 5 games, based on data from Sensor Tower.
Roblox saw a peak in weekly revenue at the start of January, reaching roughly $29.7K, before experiencing a gradual decline. By the end of March, the revenue stabilized around $18K per week. Weekly downloads began at 3.1K in early January, dipped mid-quarter, and then rose to 3.3K by the end of March. The number of active users started at 123.4K and saw a slight dip to 115.9K by the end of the quarter.
Block Craft 3D:Building Game had modest weekly revenue, peaking at $216 in late January and then fluctuating, ending the quarter at $87. Downloads showed an upward trend towards the end of March, starting from 1K in early January and reaching 1.2K. Active users varied, starting at 7K, dipping mid-quarter, and then climbing back to 7K by the end of March.
Block Crazy Robo World exhibited zero revenue throughout the quarter. Downloads increased significantly from 406 in early January to a peak of 1K in early March before falling to 426 at the end of March. Active users showed a steady rise from 3.2K to 4.4K by early March, before slightly decreasing to 3.4K by the end of the quarter.
Minecraft Trial maintained a consistent weekly revenue, starting at $981 in early January and closing at $1.1K by the end of March. Downloads showed a slight decline over the quarter, starting at 804 and ending at 559. The active user count remained relatively stable, starting at 16.7K and ending at 16.2K.
Craft City Loki also reported zero revenue for the quarter. Downloads fluctuated, starting at 666 in early January, peaking at 793 in early February, and ending at 466 in late March. Active users started at 1.3K, peaked at 1.6K in early February, and slightly declined to 1.2K by the end of March.
For more detailed insights and data, visit Sensor Tower.